Neck Hunter
DARK 6

Neck Hunter

  • ATK:
  • 1750

  • DEF:
  • 1900

  • View:
  • 2387




A fiend that wields a mean sickle and fires devastating beams from its eyes.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 7, 2026
46± 5/ 100
Power Score
Intrinsic 47
Deck 45

Neck Hunter — Power Evaluation

Final Score: 46 ± 5 · Confidence: Medium

  • Intrinsic: 47 · Deck: 45 · Meta: provisional
  • Primary role: Material body · Secondary: Utility

Why it scores here

Neck Hunter is a Level 6 normal monster with no inherent effects, serving primarily as flexible material across diverse archetypes. It scores modestly because it contributes nothing to board building, combo conversion, or resource advantage on its own—its value depends entirely on how deck-specific needs use its body as a tribute, synchro, or Xyz material. The wide deck inclusion (49 decks, 10 archetypes) demonstrates portability, but the absence of combo evidence and its mediocre stats (1750 ATK/1900 DEF for Level 6) prevent a higher score. It is best viewed as a filler tech choice in decks needing Level 6 bodies, particularly Toon and Dark Magician, rather than a core power card.

Axis scores

Axis Score Evidence
Accessibility 50 Appears in 49 recent decks across 10 distinct archetypes with 95.9% co-deck rate alongside meta staples, indicating it is accessible enough to include but not a self-searching card (verified)
Combo & Conversion 15 Zero combo appearances and no worked combo examples; only text-based inference as material, suggesting minimal ability to build value independently (observed)
Resource Economy 25 Costs a normal summon with no search, draw, recursion, or advantage generation; purely a resource sink (verified)
Effect & Interaction 0 Normal monster with no card text; provides zero disruption, negation, or removal (verified)
Material Utility 60 Level 6 Fiend that serves as Xyz, synchro, or tribute fodder; 1750 ATK and 1900 DEF are reasonable for material but not exceptional (inferred)
Resilience & Flexibility 20 No inherent recursion or multi-turn value; vulnerable to any removal or board wipe and cannot recover once used or banished (inferred)
Deck-Building Efficiency 35 Averaging 1.49 copies per deck (range 1–3) with no inherent lock or garnet risk; acts as filler rather than core enabler, suggesting mild slot cost (observed)

Calculation

Weight profile: Primary role: Material body. Intrinsic ≈ 47, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent)

Strengths

  • Flexible inclusion across 10 distinct archetypes suggests portability
  • Strong primary homes in Toon (22.4%) and Dark Magician (18.4%) demonstrate proven demand
  • Level 6 body serviceable for Xyz/synchro/tribute roles in multiple strategies
  • No self-inflicted drawback or lock—purely a neutral stats and type body

Weaknesses

  • No inherent effect—contributes nothing to combo building or value generation
  • Normal monster requiring a normal summon for a Level 6 body is low ceiling
  • Mediocre stats (1750 ATK/1900 DEF) for Level 6—not competitive as combat threat
  • No search, recursion, or advantage refuel; once removed or used as material, gone forever
  • Complete absence of combo evidence; cannot verify it enables real plays

Counters / choke points

  • Any single-target or board-wipe removal
  • Hand traps or disruption competing for hand space
  • Archetypes that don't need Level 6 bodies or Fiend typing

Best use

Level 6 material, tribute fodder, flexible filler. Decks: Toon, Dark Magician, Blue-Eyes, D/D/D, Fiendsmith.

Evidence & gaps

  • Verified: Level 6 DARK Fiend Normal Monster with 1750 ATK / 1900 DEF; No inherent effect text; Appears in 49 recent decks (recency latest 2026-05-26); 100% co-deck rate with meta staples Ash Blossom, Maxx C, Called by the Grave; Top archetype partners are Toon cards (Blue-Eyes Toon Dragon, Toon Dark Magician, Toon World) in 95.9% of decks
  • Observed: Appears in 10 distinct archetypes: Toon, Dark Magician, Blue-Eyes, Charmer, Dragunity, D/D/D, Frog, Psy-Frame, Branded, Fiendsmith; Averaging 1.49 copies per deck; most decks run 1–2 copies; Top archetypes: Toon (22.4%), Dark Magician (18.4%), Blue-Eyes (18.4%); Top partners in 95.9% of decks are primarily Toon support cards
  • Inferred: Likely serves as Level 6 material for Xyz/synchro/tribute requirements in each archetype; Fiend typing provides tribal synergy in Dark Magician, D/D/D, and Fiendsmith homes; Wide archetype spread suggests it fills deck-building gaps as a filler rather than core piece; Accessibility is moderate: no built-in search but accessible via main deck slots and archetype tutors
  • Data gaps: No combos supplied—combo conversion is text-only inference; cannot verify it enables real plays or combo lines No guides supplied—no human context on its intended role or use case in each archetype No banlist token—assumed unlimited (3 copies) in all formats No usage statistics (StatisticsCard)—archetype inclusion percentage inferred from 49-deck sample only, not historical data No explanation for Neck Hunter inclusion in non-Fiend archetypes (Blue-Eyes, Dragunity, Psy-Frame) suggests missing context on tribal or level-based synergies











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